AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

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18062
18,062
disclosures tracked
+436 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5504 of 18,062 products
TitleDisclosureCreatorSrcReviewsAdded
TYPE OR DIE
In-game content
art
This game's 3D environment was created with the help of AI-based 3D scene generation tools. Some marketing materials (trailer footage) were also created using AI image and video generation tools. No AI-generated content is created live during gameplay — all AI-assisted content was produced during development and is fixed at release.
MASK Games
-Jul 25, 2026
Mini Soccer Manager
In-game content
artaudio
Some of the images and music were created with the assistance of AI tools.
Pedro Verpha
-Jul 25, 2026
Minky
In-game content
audio
Background music is AI generated
Lraz Games
-Jul 25, 2026
Tail and Chaos
In-game content
artaudiotext
Pre-generated AI-assisted content is used in the game and store materials. Generative tools helped create and refine some 2D artwork, music, sound effects, English localization, and store text; all outputs were reviewed and edited by the developer. The game does not generate AI content or connect to generative AI services during gameplay.
Shnumi
-Jul 25, 2026
Baba Knows
Live AI
text
This game uses generative AI to interpret the player’s written question and create tarot-style responses during each reading. AI-generated text is used for card interpretations and the final answer. The game does not use AI to make real predictions or provide professional advice.
Microtaur
-Jul 25, 2026
Command-Ω Omega 2
In-game content
artcode
During the development of this game, artificial intelligence tools were used strictly for pre-generated content. Specifically, AI was utilized to assist with code refinement, the creation of initial concept art, and the design of certain user interface (UI) elements. All AI-assisted assets and code were thoroughly reviewed, modified, and integrated manually to ensure they meet the game's specific style and technical requirements.
IMPERIAL DYNAMICS
-Jul 25, 2026
MARODIS2
In-game content
art
Some assets, such as 2D illustrations and cursors, were created using AI-generated images. 3D objects were not created using AI.
HIROSHI TODO
-Jul 25, 2026
GUGUGAGA:PEEKABOO
In-game content
art
The character design of GUGUGAGA is generated by AI.
DreamStep
-Jul 25, 2026
Shell Heroes: Awesome Island
In-game content
arttext
Pre-generated visual assets and localized text were created with the assistance of generative tools, then reviewed, edited, and integrated by the developer. The game does not generate content during gameplay.
GlowShell Creative
-Jul 25, 2026
LuMIDI
In-game content
artcodetext
Generative AI was used in the development of this game for coding, artwork creation, and localization.
Studio SHIRANUI
-Jul 25, 2026
Space Detective 14
Unclear
art
Graphics generated by AI.
Videogame Collective
-Jul 25, 2026
RetraceLight
In-game content
art
This game uses generative artificial intelligence tools during development to assist in the creation of some game content, including certain visual assets, icons, and promotional materials. All AI-generated content has been reviewed, modified, and refined by the development team, and integrated with human-created content to ensure that the final presentation meets the game's overall artistic direction and quality standards.
RetraceLight Team
-Jul 25, 2026
TASMON: Taskbar Monsters
art
Some character art, icons, and store capsule/key-art images in this game were created with the help of generative AI tools (Google Gemini). All AI-generated assets were reviewed, curated, and edited by the developer, and do not misuse third-party copyrighted works. No AI content is generated live for players at runtime — all assets are pre-generated and fixed.
ProjectZeta
-Jul 25, 2026
Up, Little One
In-game content
artaudio
Pre-generated AI tools were used during development to assist with the creation of certain 2D illustrations, graphical assets, music, and marketing materials. All generated content was reviewed and selected by the developer before inclusion. The game does not generate AI content during gameplay and does not connect players to any live AI service.
Yurari Games
-Jul 25, 2026
Shadow Runner
In-game content
art
Shadow Runner uses AI image-generation tools to create a portion of the game's 2D visual art. AI was used as a starting point for: • Store assets — capsule, header, and marketing images. • In-game illustrations — chapter cutscene art and non-interactive background/scene imagery. • Achievement icons. All AI-generated images were produced with commercial text-to-image models (Midjourney / Stable Diffusion / DALL·E), then reviewed, edited, composited, and color-corrected by the developer before shipping. Pixel-art sprites, all gameplay elements, UI, visual effects, audio, and code are hand-authored and not AI-generated. Audio is procedural (Web Audio), not AI. The game contains no live/runtime AI: nothing is generated on the player's machine during play, and no player data is sent to any AI service. The developer has confirmed the generated images do not depict real, identifiable people or third-party IP, and holds commercial-use rights under each tool's license.
ArcadeDeck
-Jul 25, 2026
Tanach: A Journey Through the Hebrew Bible
In-game content
textart
The quiz content (questions, answer choices, and explanations) was authored with the assistance of large language models, then validated by automated checks (every citation resolves against the canonical text) and human review passes. The scripture text itself is NOT AI-generated — it is the public-domain JPS 1917 translation sourced from Sefaria.org. Decorative chapter art and store capsule art were produced by our own procedural generation scripts with AI-assisted design; store copy was written with AI assistance and human-edited. The game contains no live/runtime AI generation.
Elundis Interactive
-Jul 25, 2026
Blokkit
In-game content
codearttext
AI has been used during the development of Blokkit to accelerate the process of writing code, creating some assets for the store page, and for writing translations into 7 different languages,
OutOut Interactive
-Jul 25, 2026
Robot Vacuum Simulator
In-game content
artaudiotextcode
Generative AI tools were used during development to assist with some pre-generated 2D artwork and UI imagery, 3D models and animations, instrumental music and sound effects, localization drafts, and portions of the game code. As a solo developer, I selected, edited, integrated, and reviewed all of these outputs before inclusion. The game does not generate content at runtime and does not send player input to generative AI services.
Rocket Industries Inc.
-Jul 25, 2026
Mortal & Dao
Dev only
Using AI to assist with work
张玄
-Jul 25, 2026
Desktop Gremlins
In-game content
art
Some 2D pixel-art character artwork, animation frames, and selected promotional artwork on the Steam store page were created with assistance from generative AI tools. All AI-assisted artwork was manually reviewed, edited, cleaned up, animated, and integrated into the application by the developer. The application does not generate AI content during use and does not connect to external AI services.
ShuGhost
-Jul 25, 2026
الحجة
In-game content
codetext
استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة. جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوىأبالذكاء الءصطناعي أثناء اللعب.
Abdalkareem Omarieh
-Jul 25, 2026
Until We Fly
Dev only
code
OpenAI Codex was used during development to assist with writing, reviewing, and debugging portions of the game’s code. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay, and no player input is sent to a generative AI service.
firearly
-Jul 25, 2026
BLUE SHIP
In-game content
arttext
Generative AI was used during development to assist with the creation of some pre-generated visual assets, promotional artwork, and localization text. All AI-assisted content was reviewed and edited by the developer before being included. The game does not use live generative AI during gameplay.
HAE GAME STUDIO
-Jul 25, 2026
Lowmoor Idle RPG: An Adventurer's Chronicle
Store/marketing
art
-Trailer -Tbd images
LilChill Games
-Jul 25, 2026
The Ancient Caverns
In-game content
artaudio
Some of the art and audio in The Ancient Caverns was created with the help of generative AI tools — including character and creature animations, item, weapon and environment art, and the musical soundtrack. All AI-assisted assets were reviewed, edited and integrated by the developer. The game does not generate any content with AI while you play; everything is fixed and created ahead of time.
Meridian Studios
-Jul 25, 2026
Last Ascender
In-game content
artcode
Generative AI is used in this game for both asset creation (such as UI elements and character visuals) and as a tool to assist in the development process (such as code organization). Every piece of content generated by AI is carefully reviewed and refined by the development team to ensure it meets our quality standards.
Ideal Creative
-Jul 25, 2026
MAIMCOIL
In-game content
audioart
Some fixed music tracks and selected pre-rendered promotional and manual artwork were created with generative AI tools. No AI content is generated during gameplay.
corewisevideo
-Jul 25, 2026
GeoPinQuest
In-game content
art
The store page and library artwork for GeoPinQuest (capsule images, library assets, and application icons) was created using generative AI image tools. Inside the game itself, no AI-generated content is used - country outlines come from a public GeoJSON dataset, city and locality data from Geoapify's public locality dump, and the Earth surface texture from NASA's Blue Marble imagery. The game does not use AI at runtime and does not connect to any external AI services.
Richard Folea
-Jul 25, 2026
Ducasse
In-game content
text
AI tools were used for translation purposes.
Adrien De Nève
-Jul 25, 2026
修仙模拟器
In-game content
arttextcodeaudio
Generative AI tools were used extensively throughout development to create the game's code, dialogue and other written content, sound effects, visual assets, localization, and Steam store and marketing materials. All AI-generated content was reviewed, selected, and integrated by the developer before release. The game does not use generative AI to create new content during gameplay.
dj4231
-Jul 25, 2026
Emberfall Idle
Dev only
art
Some visual assets were created with the assistance of generative AI tools as part of the development process. No content is generated by AI during gameplay.
Ariwell Studios
-Jul 25, 2026
The Long Way Up
In-game content
art
Many scene illustrations were generated with AI image tools, then selected, edited, and integrated by hand. Every image in the game was individually reviewed and curated by the developer.
Flytel
-Jul 25, 2026
Osiedlowy
In-game content
art
Generative AI tools were used during the development process to assist in creating and refining some visual assets. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its promotional materials.
Koy Games
-Jul 25, 2026
Kleromancy
In-game content
text
Localizations Intro art
kleroslab
-Jul 25, 2026
Glyphforge
In-game content
text
Games localization is created by assistance of AI
Salty Games Studio
-Jul 25, 2026
Dopamine Eggs
In-game content
art
90% of the art is from Eggy's Games. However 10% of AI images were generated for late game worlds, star cosmos backgrounds, alt reality backgrounds and items.
Eggys Games
-Jul 25, 2026
That's for Yolk
In-game content
textartaudio
Generative AI tools were used to assist with some store page text, development planning, promotional wording, and selected visual or audio materials. All final game content, store materials, and gameplay design were reviewed, edited, and approved by the developer before publication.
Yinuo Liu
-Jul 25, 2026
Province: Suroste
In-game content
textart
Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay.
Ztry8 (AslanD)
-Jul 25, 2026
Archomni 2: Mondus Maxima
In-game content
art
The image of the players and the images of the cards are made with Generative Artificial Intelligence.
DIONYSIOS DIAMANTOPOULOS
-Jul 25, 2026
日本地図 都市パズル
In-game content
arttext
Some of the game's artwork (such as background images) and store/marketing assets were created with the assistance of generative AI tools, and all of them were reviewed and adjusted by the developer. Some in-game descriptive texts were also drafted with AI assistance and manually verified. All AI-assisted content is pre-rendered — the game does not generate any content or code with AI during gameplay. Trailer narration uses VOICEVOX text-to-speech (VOICEVOX: Zundamon).
LIMO
-Jul 25, 2026
Folklore War Game
In-game content
audioarttextcode
This game was built with the help of AI, for audio, images, text translation, and to some extent the code itself.
Join Digital Land
-Jul 25, 2026
Old Money
In-game content
arttextcode
The images and illustrations in Old Money (icons, scenes, backgrounds) as well as parts of the store artwork were created with generative AI image tools and were curated and edited by the developer. The program code and parts of the texts were also developed with the assistance of AI tools and were reviewed, tested and are the responsibility of the developer. The game concept, design and balancing come from the developer. No content is generated by AI at runtime, and the game does not send any data to AI services.
DeltaGames
-Jul 25, 2026
Accident Investigator Simulator: Black Box
In-game content
art
The images in this game were generated using artificial intelligence.
Cottondream Studio
-Jul 25, 2026
Castle of Smash
Unclear
AI has been used extensively in the production of this game.
ZCgames
-Jul 25, 2026
Touhou Bansho Cards
In-game content
arttext
Generative AI was used in the game's art production for image creation and image enhancement. Generative AI was used to translate the game's localized content.
EskiNott Game Studio
-Jul 25, 2026
Universal Flight Simulator 3 PvP
Store/marketing
art
Covers of game have been made with help of AI
Pix Arts
-Jul 25, 2026
Dirtnap
Unclear
Generative AI tools were used during development to assist with the creation of game content. All final content was reviewed and refined by the development team.
Unstable Entity
-Jul 25, 2026
Baskets and Blooms
Dev only
art
Generative AI was used strictly to create temporary concept art and placeholder assets during early development. All of these placeholders are being systematically replaced with custom or commissioned assets prior to the game's final release.
Mischief Gaming Studios LLC
-Jul 25, 2026
Flotsam Front
In-game content
art
We used generative AI as a stand-in reference for aircraft icons while we commission an artist to make our own bespoke art.
PurityWorks
-Jul 25, 2026
Neon Tyrant
In-game content
audiotext
AI tools were used during development to assist with writing code, and to produce two categories of content shipped with the game: the original synthwave soundtrack (composed with AI music generation, curated and selected by the developer) and the interface translations for the non-English languages (reviewed by the developer). Some store page text was also drafted with AI assistance. All in-game worlds are generated procedurally by hand-written algorithms — no AI content is generated at runtime.
One Mind Games
-Jul 25, 2026
18,062 results
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